Playing Cards Against Humanity as a drinking game adds an extra layer of excitement and challenge to this already popular party favorite. For those unfamiliar, Cards Against Humanity is a party game where players create humorous, often irreverent sentences or phrases by combining cards with different words or phrases. Turning it into a drinking game enhances the experience by incorporating fun penalties for losing rounds or making specific choices. Here are five ways to play Cards Against Humanity as a drinking game:
Understanding the Base Game
Before diving into the drinking game variations, it's essential to understand how the base game of Cards Against Humanity works. Players start with a hand of white cards, each bearing a different word or phrase. One player is chosen to be the "Card Czar" for the round, drawing a black card, which contains a question or statement with a blank space. The other players then choose the white card from their hand that they think is the most humorous or fitting response to the black card's question or statement. The Card Czar selects their favorite answer, and the player who submitted that answer gets to keep the black card as a point.
1. Simple Drinking Penalties
This version is straightforward and easy to integrate into any game of Cards Against Humanity. Here are a few rules:
- Wrong Answer: Players who submit an answer that is not chosen by the Card Czar take a drink.
- No Laughs: If the Card Czar doesn't laugh at any of the submitted answers, all players take a drink.
- Winning Round: The player who wins the round (gets their answer chosen) gets to assign a drink to any other player of their choice.
- Losing Streak: Players who lose three rounds in a row take two drinks.
Twist: "Judge's Favorite"
To make things more interesting, you can introduce a "Judge's Favorite" rule where the Card Czar has a second favorite answer. The player who submitted this answer gets to assign a drink to someone, usually the player who came closest but didn't win.
2. "Never Have I Ever" with a Twist
This variation combines the basic game with the popular "Never Have I Ever" concept, adding a unique twist:
- Players submit their answers as usual.
- The Card Czar then reads the winning answer and says, "Never have I ever [related to the winning answer]."
- Players who have done the action take a drink. The twist is that the Card Czar also takes a drink if they've done the action, making it more inclusive and hilarious.
Twist: "Truth or Dare"
For an added layer of fun, players who take a drink can choose either to answer a truth question posed by the group or perform a dare. This can lead to more entertaining and memorable moments.
3. "Rock, Paper, Scissors, Shot"
This variation adds a bit of unpredictability and physical fun to the game:
- After the Card Czar chooses a winner, the runner-up and the winner play a game of "Rock, Paper, Scissors."
- The loser of this mini-game takes a shot instead of just a drink.
Twist: "The Challenger"
Allow any player to challenge the winner or runner-up to "Rock, Paper, Scissors" at any point during the game. If the challenger wins, they get to move up in rank (e.g., from third place to second), and the player they challenged takes a drink.
4. "Team Play"
This variation turns the game into a team effort:
- Divide players into teams of two or three.
- Team members discuss and agree on the answer to submit.
- If a team's answer is chosen, the opposing team(s) take a drink.
- If no team's answer is deemed funny enough, all teams take a drink.
Twist: "Team Captain"
Designate one player from each team as the "Captain." The Captain makes the final decision on the answer to submit. If their team loses, they take an additional drink.
5. "Story Mode"
This version is more narrative-driven and less competitive:
- Players take turns drawing black cards and coming up with answers.
- Instead of competing, the goal is to create a cohesive (or hilariously incoherent) story.
- Players who contribute to the story with their answers don't drink. Players who detract from the story or make it less coherent take a drink.
Twist: "The Narrator"
Choose one player to be the narrator. The narrator has the final say on whether an answer contributes to the story or not. If a player disagrees with the narrator's decision, they can challenge it, and the group decides. If the challenging player wins, the narrator takes a drink.
Incorporating drinking game elements into Cards Against Humanity elevates the experience, fostering a more dynamic and engaging atmosphere. Whether you're looking for simple penalties or more complex rules, there's a variation to suit every group's style. Remember, always drink responsibly and never drink and drive.
Can I modify these rules to fit my group's preferences?
+Absolutely! The beauty of these variations is that they can be tailored to suit the preferences and drinking limits of your group. Feel free to adjust, combine, or entirely remake rules to ensure everyone has a fun and safe experience.
How do I ensure the game remains fun and respectful for all players?
+Communication is key. Before starting, have a brief discussion about the game's tone and boundaries. Make sure all players are comfortable with the level of humor and drinking involved. Establishing a safe and respectful environment from the start ensures everyone enjoys the game.
Can I play Cards Against Humanity as a drinking game with a large group?
+While Cards Against Humanity is best with a smaller group for the base game, variations like "Team Play" can accommodate larger groups. Consider dividing a large group into smaller teams to keep the game engaging and manageable.